Phone
Overview
Realistic phone prop with on/off hook detection, dialtone, DTMF / Pulse Tone decoding, message playback and optional ringer.
Hardware Requirements
- DTMF / Pulse Tone style phone.
- SD Card
- Phone BAC
- Wiring
- 12V Supply
Configuration
Good Phone Number Configuration
This section is for phone numbers that the user can dial. When the number is dialed, the user will hear the message. When Phone Number 1 is entered, the game will solve. The following settings apply per phone number:
Phone Number X
The solution phone number. Calling this number on the phone will play the corresponding message file. Phone numbers have a 10 digit maximum
Message Sound File
Name of the solution message sound file. Played when the corresponding phone number is dialed.
Event
The event that will happen when the particular solution is entered.
- No Event
No event will be triggered. It will still be monitored and the network command will still be sent out. - Solve
The whole game will be solved and the solve event will be triggered. This is typically what you want for a simple game with only one code. - Custom Event
The selected custom event will be triggered. This enables you to have different things happen for each solution being entered.
Other Sound Files
Bad Number Sound File
Name of sound file played when a user dials a number not in the list.
Dial Tone Sound File
Name of looped dial tone sound file.
Timeout / Call Over Sound File
Name of sound file played when a session times out or when a message ends.
Ringback Sound File
Name of sound file played when phone is ringing.
Operator Call Settings
Ringer Sound Enabled
Enables calls to be sent / received between players and game master.
Operator Number
The number the user should dial to reach the operator.
Answer/Call Button
Button used by game master to send phone call or answer phone call from user.
Visual Cue
Output to show game master that user is calling.
Use Clue
Enables the list of a "clue" sound file. The clue will be played when the user answers a call from the operator.
Clue Sound File
Name of sound file played for clue.
Advanced
These settings do not usually need to be changed in order to customize or set up a game, but may be useful to more advanced users. To view these settings, check the enable box and save the settings. After the page refreshes, the advanced settings will be there.
Inactivity Timeout
Timeout in milliseconds before the timeout (fastbusy) sound plays.
Pulse Mode
Determines if pulse audio mode is used or not.
Status And Files
Device Hardware Status
Shows the error status of the audio player.
File List
Shows a list of all the files found on the SD card.
Game Master
Play sound files
Each button in this section corresponds to the message file for one of the numbers.
Play Message File X
Manually plays the corresponding message file on the phone. Useful for if a player is stuck.
Wiring
Notes
As a general rule, sound files should be trimmed for silence before and after the message.