RFID

Overview

RFID input game with two modes.

Sequential Mode

Users apply RFID tags in the proper order to solve the prop.

Nonsequential Mode

Users apply tags in any order with custom events triggering for each matched state.

Hardware Requirements

Configuration

Stored Sequences

Shows any sequences that have previously been learned.

Reader X

Dropdown to select what the reader has to detect for the sequence to be triggered.

Name

The name of the particular sequence.

Event

Dropdown to select which event will happen when the sequence is triggered.

Saved Tags

Shows any tags that have previously been learned.

Name

The name of the particular tag.

Value

The RFID serial number of the tag.

Reader Names

Allows the individual renaming of readers.

Name

The name of a particular reader.

RFID Settings

Reader Count

Number of readers used. 1 minimum, 9 maximum.

Events trigger once per reset

Only allows events to happen once for each play through of the game.

Sequential Mode

Enabled

Enables sequential game mode, where player has to match rfid tags in order to solve the prop.

Disabled

Disables sequential game mode, any states the player matches will trigger a custom event.

Solve Check Input

Used to prevent game from being solved when tags are in the correct position until an input is triggered.

Input

The input to monitor.

Trigger On

The state that the input must be in.

Advanced

These settings do not usually need to be changed in order to customize or set up a game, but may be useful to more advanced users. To view these settings, check the enable box and save the settings. After the page refreshes, the advanced settings will be there.

Read Style

Even / Odd Recommended

Scan all even addressed readers followed by all odd addressed readers

Sequential

Scan readers in order, one after another.

Read Interval

Specifies the delay in milliseconds in between each read. Values too short will miss reads, values too long will be slower. Recommended to leave at default (400).

Expire Time

Specifies how long in milliseconds each reader should store tag data before invalidating.

Learning

Learning options are accessed via Game tab and Learning button.

Procedure

  1. Place tag(s) on desired readers and click the "Add Sequence" button.
  2. In Saved Tags list, add tag nicknames to make tag identification easier.
  3. Verify dropdowns in table row matches intended settings. Each sequence can have its tags changed later, and there are also three match options:
    • None - Match if no tag is present
    • Any - Match if any tag is present
    • Ignored - Always match, whether tag is detected or not.
  4. Repeat steps 1-3 to add desired number of sequences / matches.
  5. [Nonsequential Mode Only] Set custom events for each sequence. These will trigger when a state is matched.
  6. Click the "Save" button

Interface

Add Sequence

Adds currently read tags to next sequence. Also adds any new tags.

Add Tags

Add tags currently scanned.

Clear Sequence Data

Deletes entire sequence table. More fine grained control over sequence rows is planned for the future.

Save

Used to save any changes to sequence table or saved tags list.

Wiring

diagram Diagram above is for 4 readers. If you have more than 4 fx200s, reference this table for switch settings. switches

Notes