Simon Says

Overview

A puzzle where a set of lights (or other indicator) are triggered in a pattern which prompt the player to repeat the sequence. Up to 16 inputs and outputs can be used for this game.

Full Guides

Simon Says Puzzle User Guide

Hardware Requirements

Configuration

Simon Says Settings

Randomize On Solve

After first solve of prelearned sequence, will generate a new sequence of equal length.

Progressive Mode

Incrementally show sequence. I.e. if sequence is A B C D, first show A, player presses A, then A B, player presses A B, then A B C, player presses A B C, finally A B C D, player presses A B C D and puzzle is solved.

Buttons

A list of all the "Buttons" set up for the game.

Button X

Can be set to any of the BAC inputs or external inputs (such as FX60 or FX18), or set to none to be ignored.

Cues

A list of all the "Cues" set up for the game. Only shown when advanced settings are enabled.

Cue X

Can be set to any of the BAC outputs or external outputs (such as FX60 or FX18), or be set to have no output.

Advanced

These settings do not usually need to be changed in order to customize or set up a game, but may be useful to more advanced users. To view these settings, check the enable box and save the settings. After the page refreshes, the advanced settings will be there.

Settle Time

The amount of time the button must be held down in order to count as a press. Important to filter out unwanted presses and double taps.

Sequential Mode

Used when multiple sequences are learned. Inputting one sequence correctly will move on to the next one.

Progressive Speedup %

In progressive mode, multiplier used to increase speed of pattern display. Cumulative.

Show Duration

Duration in milliseconds to show each part of the sequence. I.e. light will turn on for this amount of time.

Frame Interval

Time in milliseconds in between show durations.

Sequence Interval

If pattern is displayed over and over (show once is not checked), time in milliseconds in between pattern display.

Show Once

Whether to show pattern once or repeatedly.

Ready Wait

Whether to wait for a brief period of time after a reset before allowing new input.

Sequences

Settings corresponding to each sequence.

Event

Dropdown to select which event will happen when the sequence is triggered.

Learning

Learning options are accessed via Game tab and Learning button. Any of the 3 sequences can be recorded on the learn page. The same steps are done but with the corresponding buttons.

Procedure

  1. Press "Learn" to start learning.
  2. Trigger your inputs (i.e. press buttons) in desired sequence.
  3. Click "Finish Learning" to save settings.
  4. Input solve sequence again to verify it triggers.

Interface

Learn Button

Used to start learning.

Finish Learning

Used to finish learning and save.

Game Log

Displays status updates when events happen within the game logic.

Game Master

Game Log

Displays status updates when events happen within the game logic.

Wiring

diagram diagram2