Version History
Version | Release notes |
---|---|
1.7.2 | 06/12/19 Fixed RFID unsolve not called bug Fixed missing custom events in MQTT publish Revamped room controller interface Fixed bug where reset not called with room controller game Fixed unsolve override fail Fixed event4-7 override fail Added manual triggers to each event in interface Simplified simple match, more flexible New initialization event, can start enabled or disabled Improved disable logic, base functionality continues to run (i.e. input events) Fixed FX60 bug Updated Valve Lights game Human Wire update Fixed filename length limitation Updated all game interfaces Pulse tone support added for phone prop Reduced watchdog resets, 7ms penalty each time incurred Added basic BAC info to top of every BAM page |
1.7.1 | 04/04/19 Fixed buffer overrun loading static eeprom vars Added options to trigger input events once per reset Fixed neopixel initialization offset error Changed default audio BAC pin configuration to new style Added GM inbound calls for phone prop Added progressive mode for simon says game Exposed some internal options for simon says to be user configurable Updated valve lights game to be configurable Moved input events / custom events to their own pages Fixed boolean variables saved as textual true and false instead of integer values Added custom / generic user events Added gaurds to code to output warning when compiling with debug options enabled Added null check to checkbox json serialization Added configurable GM ringer button / light for phone prop Updated RFID game interface Fixed RFID advanced interface updating. Added configurable event call to RFID advanced solve Sprinkled watchdog resets to prevent unintended resets Updated interfaces for all games Added BAC fallback detection method in case dhcp / udp requests fail |
1.6.1 | 01/08/19 Added Patch Cable Game Updated Human Wire Game Added Knock Knock Game Added Simon Says Game Updated Escape Room Master Updated RFID Game Added output masking for events Fixed websocket comms Reduced RAM usage Added IO test in debug menu MAC address now persists after factory reset Fixed timeout caused by disconnected network |
1.5.1 | 11/02/18 Reduced memory footprint Fixed potential RAM corruption issue Fixed potential EEPROM corruption issue Added RFID Advanced Game Updated Input State Game Reduced firmware size, added bootprotection |
1.4.0 | 10/16/18 Reduced memory footprint EEPROM saving / loading overhaul Clue Control support Minor networking changes Added FX51 Game Added Human Wire Game |
1.3.0 | 9/24/18 Added ethernet settings live updating Added LED heartbeat blip Added phone game Added ERM support Added hardware detection Bootloader bugfixes Minor network interface changes |
1.2.0 | 9/13/18 Initial public release Added physical connection check for ethernet Reduced PubSub mqtt connection timeout Reduced memory footprint |