Overview

A puzzle where a set of lights (or other indicator) are triggered in a pattern which prompt the player to repeat the sequence. Up to 6 inputs and outputs can be used for this game.

Included in the standard firmware.

Hardware Requirements

Configuration

Randomize On Solve
After first solve of prelearned sequence, will generate a new sequence of equal length.

Progressive Speedup %
In progressive mode, multiplier used to increase speed of pattern display. Cumulative.

Progressive Mode
Incrementally show sequence. I.e. if sequence is A B C D, first show A, player presses A, then A B, player presses A B, then A B C, player presses A B C, finally A B C D, player presses A B C D and puzzle is solved.

Show Duration
Duration in milliseconds to show each part of the sequence. I.e. light will turn on for this amount of time.

Frame Interval
Time in milliseconds in between show durations.

Sequence Interval
If pattern is displayed over and over (show once is not checked), time in milliseconds in between pattern display.

Show Once
Whether to show pattern once or repeatedly.

Learning

Learning options are accessed via Game tab and Learning button.

Procedure

  1. Press "Learn" to start learning.
  2. Trigger your inputs (i.e. press buttons) in desired sequence.
  3. Click "Finish Learning" to save settings.
  4. Input solve sequence again to verify it triggers solve event.

Interface

Learn Button
Used to start learning.

Finish Learning
Used to finish learning and save.

Wiring

drawing

Notes