Categories
BAM FAQs Frequently Asked Questions

Can I access Bad Ass Manager on my phone?

Yes, you can access the Bad Ass Manager (BAM) on your phone! Any phone that has access to the same Wi-Fi network as your controller and computer on can also display your BAM screen. You will also need to use Chrome as your browser (or Safari on iOS devices).

BAM_Phone

Side note for security: if you provide Wi-Fi to your guests, you should make sure they are on a separate Wi-Fi network.

First, start BAM on your computer. You should get a screen that looks something like this:

BAM_Zoomed

A closer look in the red circled area will show you the IP address of your computer. The 8080 is the port number and is important. 

 Now open Chrome on your phone. Type in the exact address and port number with the colon, just like you see it there (but on your computer).

BAM_Phone_Screen
BAM_Phone_Screen-2

BAM! There you go.

Enjoy!

Also, for you M3 users, you can do the same thing, you’ll just use port ‘1860’ instead of ‘8080’.

Categories
Bad Ass Controller

Bad Ass Controller Release 1.9.3

BAC 1.9.3 Changes and New Features

  • Combo Lock
    • Updated Game Master to have standard elements
  • Simon Says
    • Added “Ready Wait” option to allow disabling of the ready wait lockout period
    • Added logging showing when inputs are wrong and what the correct input should have been
  • Input Sequence
    • Added logging showing when inputs are wrong and what the correct input should have been
  • Debug messages
    • Added more across the board to give users better feedback
    • Changed all references to events that were actually event actions to the proper name
    • Removed logging every time Escape Room Master is polled
    • Added log message to be sent out when a watchdog timeout occurs
    • Added log message for reset cause as part of welcome message
    • Added log message reporting if a fault has previously occurred and at what position in the code as part of welcome message
  • Added more feedback for FX20 and NeoPixel commands
  • Improved MQTT connection logic and feedback
  • Added navigation buttons at the top of each event page linking to the other ones
  • Changed NeoPixel inputs to refer properly to new FX45 silkscreen
  • Added characters for 4×4 layout for Keypad game
  • Improved settings and overview for Knock Knock game
  • Improved BAC loop speed

BAC 1.9.3 Bug Fixes

  • BAC becoming unresponsive periodically
    • Symptom: A BAC running without a usb serial connection would become unresponsive to any outside input for a few seconds
  • Input Sequence cannot be solved after being failed once
    • Symptom: After failing the Input Sequence game, inputting the correct sequence would not solve it until after a reset
  • Blinking outputs not always turning off
    • Symptom: With an output blinking, calling the “All Output” action with value off would not stop it
  • Audio BAC crashing when using FX60 to trigger sounds
    • Symptom: Using a non V BAC with both audio and FX60 could result in a crash due to a watchdog timeout
  • BAC V backups not working properly
    • Symptom: Backing up a BAC V would not save event actions
  • FX20 commands not always functioning with differently addressed FX20
    • Symptom: Sending a command to any FX20 besides #1 would not work without #1 connected
  • Patch Cable
    • All inputs not updating network even when not used by the game
      • Symptom: Running a Patch Cable game with less than the max amount of inputs would prevent the additional inputs from properly updating the network when used for other purposes
    • Changing of outputs spams network
      • Symptom: Running Patch Cable with a network like MQTT would spam the network with output changes
  • Touching hands not working on BAC V
    • Symptom: Running Touching Hands on a BAC V would not function at all

USB Files:

bac_firmware_1.9.3_standard_usb

bac_firmware_1.9.3_set_b_usb

bac_firmware_1.9.3_rfid_usb

bac_firmware_1.9.3_phone_usb

bac_firmware_1.9.3_combo_usb