Input Sequence

Overview

Included in: Standard Firmware

Simple input state game that looks for a sequence of single button presses to solve. Any incorrect input will reset the sequence to the beginning.

Hardware Requirements

  • 1-8 inputs (buttons, switches, controller TTL, etc.)
  • BAC
  • Wiring
  • 12V Supply

Configuration

Settle Time

The amount of time the button must be held down in order to count as a press. Important to filter out unwanted presses and double taps.

Input X

A list of all of the available BAC inputs. Each input has the "Monitor" setting

Monitor

Determines if the input is monitored as part of the game or not. Monitored inputs can be used in the solve sequence and also fail the game if pressed at the incorrect time.

Immediate Fail:

Whether to fail as soon as a wrong input is activated, or after full sequence length is put in. For instance if inputting a "password" with 4 digits, you might want to fail only after the 4 inputs have been detected.

Learning

Learning options are accessed via Game tab and Learning button.

Procedure

  1. Press "Learn" to start learning.
  2. Trigger your inputs (i.e. press buttons) in desired sequence.
  3. Click "Finish Learning" to save settings.
  4. Input solve sequence again to verify it triggers solve event.

Interface

Learn Button

Used to start learning.

Finish Learning

Used to finish learning and save.

Game Master

Input X

Each monitored input appears here. Each input has the "Status Light" element.

Status Light

Changes to green when the input is pressed.

Info Log

Displays status updates when events happen within the game logic.

Wiring

diagram