Phone
Overview
Included in: Phone Firmware
Realistic phone prop with on/off hook detection, dialtone, DTMF / Pulse Tone decoding, message playback and optional ringer.
Hardware Requirements
- DTMF / Pulse Tone style phone.
- SD Card
- Phone BAC
- Wiring
- 12V Supply
Configuration
Good Phone Number Configuration
This section is for phone numbers that the user can dial. When the number is dialed, the user will hear the message. When Phone Number 1 is entered, the game will solve. The following settings apply per phone number:
Phone Number X
The solution phone number. Calling this number on the phone will play the corresponding message file. Phone numbers have a 10 digit maximum
Message File X
Name of the solution message sound file. Played when the corresponding phone number is dialed.
Other settings
Timeout
Timeout in tenths of a second before the timeout (fastbusy) sound plays.
Bad Number Sound File
Name of sound file played when a user dials a number not in the list.
Pulse Mode
Determines if pulse audio mode is used or not.
Dial Tone Sound File
Name of looped dial tone sound file.
Timeout / Call Over Sound File
Name of sound file played when a session times out or when a message ends.
Ringback sound file
Name of sound file played when phone is ringing.
Clue
Name of file for clue message.
Ringer
Settings in this section apply to the ringer version of the phone prop only
Ringer Enabled
Enables calls to be sent / received between players and game master.
Ringer Button
Button used by game master to send phone call. Phone will ring until answered.
Ringer Light
LED to alert game master when player has dialed GM phone number. Answered with button.
Game Master
Play sound files
Each button in this section corresponds to the message file for one of the numbers.
Play Message File X
Manually plays the corresponding message file on the phone. Useful for if a player is stuck.
Wiring
Notes
As a general rule, sound files should be trimmed for silence before and after the message.