Simon Says
Overview
Included in: Standard Firmware
A puzzle where a set of lights (or other indicator) are triggered in a pattern which prompt the player to repeat the sequence. Up to 6 inputs and outputs can be used for this game.
Full Guides
Simon Says Puzzle User Guide
Hardware Requirements
- 1-6 Pairs of Buttons / Lights
- BAC
- Wiring
- 12V Supply
Configuration
Settle Time
The amount of time the button must be held down in order to count as a press. Important to filter out unwanted presses and double taps.
Input X
A list of all of the available BAC inputs. Each input has the "Monitor" setting
Monitor
Determines if the input is monitored as part of the game or not. Monitored inputs can be used in the solve sequence and also fail the game if pressed at the incorrect time.
Randomize On Solve
After first solve of prelearned sequence, will generate a new sequence of equal length.
Progressive Mode
Incrementally show sequence. I.e. if sequence is A B C D, first show A, player presses A, then A B, player presses A B, then A B C, player presses A B C, finally A B C D, player presses A B C D and puzzle is solved.
Progressive Speedup %
In progressive mode, multiplier used to increase speed of pattern display. Cumulative.
Show Duration
Duration in milliseconds to show each part of the sequence. I.e. light will turn on for this amount of time.
Frame Interval
Time in milliseconds in between show durations.
Sequence Interval
If pattern is displayed over and over (show once is not checked), time in milliseconds in between pattern display.
Show Once
Whether to show pattern once or repeatedly.
Learning
Learning options are accessed via Game tab and Learning button.
Procedure
- Press "Learn" to start learning.
- Trigger your inputs (i.e. press buttons) in desired sequence.
- Click "Finish Learning" to save settings.
- Input solve sequence again to verify it triggers solve event.
Interface
Learn Button
Used to start learning.
Finish Learning
Used to finish learning and save.
Wiring